CoVince @Inspiration Day Grafisch Lyceum

CoVince inspired media companies, the creative industry and teachers with the possibilities of VR and AR within the creative industry and education.

Ready, CES, Go! CoVince is part of the Dutch delegation at CES in Las Vegas

Ready, CES, Go!

Part of the Dutch delegation supported by StartupDelta to showcase our DutchTech @CES Las Vegas, exciting!
Expanding our international interest on our Adventurous learning platform. Creating tomorrow now.
Unveiling in Amsterdam at Conference Centre Beurs van Berlage.

Collaboration Hogeschool Utrecht: 150 students start with scientifically based VR learning journey ‘Presenting with impact’

150 students start with VR Learning Journey ‘Presenting with Impact’

In this journey students develop their presentation skills by experiencing!

;

 

The journey easily starts by using a smartphone on which you download the app and follow the instructions of the virtual coach. Students are guided in the journey step by step.

A small selection of the experiences:
– Get new insights, tips & tricks from experts and teachers about voice use and body posture.
– Practice presentation for different audience sizes in different environments such as a TV studio, theater or classroom.
– Receive (real time) feedback on voice use such as intonation, volume, pauses and tempo.
– Practice speech through the auto-cue in a TV and news studio.
– Pitch in an elevator and get feedback from high-profile people, who are there with you in the elevator.
– Compare personal measurements with those of well-known Dutch people.
– Test knowledge in all kinds of mini-games such as in the TV quiz room.
– Book online or offline sessions with experts and teachers via a personal booking calendar.
– Book offline sessions at external locations such as the HUB-Lab. Learn at this location with other devices such as a luxury VR headset or other awesome learning technologies.
– View progress in a personal dashboard.
– And many more….!

The entire journey has been created in a way, that you can experience it with or without the VR headset. Quite convenient if you don’t have a VR headset yet! All students receive a basic VR headset to use on their own smartphone. In addition, it is possible to use a luxury VR headset, which can be easily booked from within the journey.

The journey is personal, all students have their own account and profile. This means the student can easily login and switch devices at any time. That is very useful for the future, because there are more and more new experiences coming up…

In short, an adventurous journey and a whole new way of developing presenting skills!

WE NEED YOUR VOTE

This collaboration is nominated for the Computable Awards 2018 ‘Educational project of the year’. We are very happy with your vote! Many thanks!

NOBTRA workshop

On 29 August the kick-off of the new season of the NOBTRA trainers took place. This day was about the future of the trainer. What is needed for this? How does the profession of trainer develop? CoVince gave a presentation and workshop about adventurous training with three basic brain principles of emotion, visualization and association with new technology.

Door naar laatste 5! Computable Awards: stem voor onderwijsproject van het jaar

Yes! Onze CoVince journey i.s.m. Hogeschool Utrecht is door naar de laatste 5 voor de Computable Awards 2018: Onderwijsproject van het jaar!

‘’Lekker in de vakantiestemming? Help ons ook bij de publieksstemming!’’

;

 
Wij zijn héél blij met onze nominatie, maar nog veel blijer met jouw stem!

Juryoordeel: De jury was erg gecharmeerd van dit project vanwege de combinatie van allerlei nieuwe technologieën als VR-sets, EEG-devices, gaming-technologie, cloudtechnologie en geavanceerde algoritmen voor objectieve metingen en adviezen. Dit alles wordt gecombineerd met breinwetenschappelijke principes, die het leren interactiever en intuïtiever maken. Er is goed nagedacht over de performance voor multi-device gebruik, van pc tot smartphone en een architectuur die grote aantallen gebruikers aankan. Verder is dit project een fantastisch voorbeeld van co-creatie door de samenwerking tussen educatieve instanties, technische partijen, bedrijfsleven en studenten. Daarom volgens de jury van de Computable Awards 2018 een terecht genomineerde in de categorie ICT-project van het Jaar in het Onderwijs. Bekijk het gehele juryrapport hier.

Na de juryrondes, kan nu iedereen stemmen. Als je een minuutje over hebt…

GameDay 2018 @Den Helder

A unique sporting and interactive day; where E-sports, physical sports and Serious Gaming meet. Hundreds of young people from all over the Netherlands attented the first edition of Gameday in Den Helder. With CoVince one could experience various adventures, for example meet and talk to each other in the same virtual world and discover new worlds together.

Presentation & Workshop Strategic Days 2018 HU @ Galgenwaard Stadion

University of Applied Sciences Utrecht organized the Strategic Days 2018 in Utrecht. CoVince presented about present and future learning methods with virtual and augmented reality.

Nomination & Pitch Computable Awards 2018 @ Jaarbeurs Utrecht

CoVince is nominated in the top 10 ICT projects for Education for Computable Awards 2018. We pitched our learning platform for the Computable jury in the Jaarbeurs Utrecht.

Next Learning 2018 @ Den Bosch

The learning conference in the Netherlands. During Next Learning 800 visitors attended and more than 40 sessions were provided, including by CoVince with ‘De (leer)kracht van emotie binnen handbereik’.

The Crowd @ Het Houtens

April 7th The Crowd event took place in Houten. The Crowd is an innovative knowledge sharing platform specially developed for / by teachers.