CoVince: Winner Most Pioneering EduTech Solutions 2019!

 

Winner Most Pioneering EduTech Solutions: EVA-brain model & Leading Minds in Immersive VR Learning 2019

 

Proud to announce that CoVince is the winner of the Most Pioneering Edutech Solution. Yeah!!!

This award was initiated by the Corporate Vision magazine:
“Created by a highly experienced and passionate team of business experts, advisors and insiders, Corporate Vision provides discerning readers worldwide with a wealth of news, features and comment on the corporate issues of the day.”

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VR Lab Training with SenseGlove @VR (R)evolution 2019 Veldhoven

 

Improvement of lab and clinical site training by use of Virtual Reality, Tactile- and Force Feedback technology

 

During the Virtual (R)evolution congress near Eindhoven, CoVince, LMBA and SenseGlove showed the possibilities of VR applications for the lab. Lab process (LMBA), VR learning platform (CoVince) and Tactile / Force feedback (Senseglove) expertise is used to develop high quality VR modules for realistic lab training. The VR learning platform provides an interactive training process while tactile and force feedback ensures that you can actually use tools in the VR environment. This creates a real situation in a safe environment in which numerous lab processes can be trained. This technology is ideally suited for safety, assay and clinical site training.

Do you want to standardize and improve lab and clinical site training in a safe learning environment? That is possible with the help of Virtual Reality! Successful lab training results in a lower error rate and therefore a more streamlined development process. Training in a safe and realistic environment without the physical presence in a lab improves the learning result.

Brainhackers.com interview

 

Overindulge with these 10 brain hacks to promote mental and physical wellness

 

CoVince was interviewed by Dave Farrow from Brain Hackers. He is the two-time Guinness Record holder for greatest memory. He has been a featured guest expert on over 2000 interviews in the media including, The Today Show, Live with Regis and Kelly, Steve Harvey, Discovery Channel and many others. To earn the world record, Farrow recalled the exact order of 59 decks of shuffled playing cards using ‘The Farrow Memory Method’. This method was originally invented to combat Farrow’s dyslexia and ADHD and is now a unique memory system backed by a double blind neuroscience study at McGill University.

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UNESCO interested in ‘Presenting with Impact’ training & research results

Going International! Teacher Task Force UNESCO goes VR

Stan van Ginkel presents our ‘Presenting with impact‘ training course and his research results to Teachers Task Force of UNESCO in Bangkok.

Dutch source:

Onlangs liet Stan van Ginkel 200 mensen uit de hele wereld zien wat er inmiddels mogelijk is met virtual reality (VR) in het onderwijs. De docent en onderzoeker van de HU toonde tijdens een conferentie van de Verenigde Naties de onderzoeksresultaten van zijn virtuele cursus mondeling presenteren. De interesse hierin was zo groot, dat Stan voor de Teachers Task Force van UNESCO werd gevraagd.

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Het Onderwijscongres @PSV Stadion Eindhoven

Het Onderwijscongres 2019 Eindhoven

Former Minister of Education Arne Duncan (USA) in CoVince! Last Thursday, the Oval Office was filled with the audience of Het Onderwijscongres www.hetonderwijscongres.nl, who could answer Arne’s statements in virtual reality. Quickly and easily created with our CMS.

This event was organized by Markteffect including debates with Jan Peter Balkende and Jet Bussemaker about the future of education, all under the guidance of Daphne Lammers.

Together with our partners Breinwave and WisMon, we hosted the Innovation Market presenting learning experiences with the Hololens, robot NAO and Oculus VR glasses.

Want to visit the Oval Office?
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Clinical Psychology Conference 2019 @Holiday Inn Amsterdam – Arena Towers

Clinical Psychology Conference 2019 Amsterdam

CoVince did a keynote at the Clinical Psychology Conference about new technology as a research accelerator, using the power of emotion, visualisation and associative learning.

With the help of new technology, it is possible to research new areas to improve and enrich learning, by creating repeatable full and immersive experiences and stimulate all senses. With immersive technologies like virtual reality (VR), augmented reality (AR), pattern recognition with machine learning (ML) and (real time) feedback algorithms, the technology will become more widely available to the mass and more accurately represent these phenomena as they truly are.

CoVince discussed the evolving potential for VR and AR as a valuable researching and learning technology using practical and scientifcally proven examples.

3, 2, 1…Action! Filming for ‘Leven met lef’ learning journey @Behind the scenes

3, 2, 1…Action! Filming for ‘Leven met lef’ learning journey @Behind the scenes

Together with StartValue and Encircle, CoVince is creating stereo 360 degrees experiences for the learning journey ‘Leven met lef’.

Eins zwei Polizei, drei vier Simulier @Netwerk Digitale Simulaties, Politie Academie Apeldoorn

Eins zwei Polizei, drei vier Simulier @Digitale Simulaties, Politie Academie Apeldoorn

CoVince one of the Digital Simulations pioniers and presented various cases – such as a safety training in public transportation – that contributes to increasing situational awareness.

Bloed, zweet en organen… @Zorg & ICT Beurs Jaarbeurs

Bloed, zweet en organen… @Zorg & ICT Beurs Jaarbeurs

CoVince was part of the Computable Future Lab and presented various cases that contribute to increasing learning efficiency and increasing patient care within healthcare.

Students’ presentation competence increased without a difference between VR and face-to-face.

Students’ presentation competence increased without a difference between VR and face-to-face.

Proud to be co-authors on an article published in one of the leading journals “Computers & Education”.

Together with an excellent team, we researched the impact of giving feedback in VR compared to face-2-face feedback.

The research shows that presentation competence increased without a difference between face-2-face feedback and VR. Also the feedback in VR was perceived as detailed.

The VR environment let the students experience a classroom setting where they had to present. During their presentation all kind of measurements where being conducted. Measurements on voice, posture etc. These measurements provided the input for giving the feedback in graphs and explanation.

Meanwhile we face teacher shortages in the Netherlands. Using effective learning technologies, can teacher shortage be reduced?

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HIGHLIGHTS

Students’ presentation competence increased without a difference between VR and face-to-face.

Students who presented in virtual reality perceived the feedback as detailed.

Students who presented face-to-face perceived the feedback as constructive.

Scientific research to practical use

Together with the PhD-researcher Stan van Ginkel CoVince embedded all knowledge & insights into a product accessible for education and training. Combining theory, (simulated) practice and many different measurements with (real time) feedback.

The training can be downloaded on your smartphone (IOS, Android) and you can start right away! It includes feedback in VR and in all kinds of other adventurous learning experiences.

PS. This training is available in Dutch. Interested in the English version? Contact us